VIRTUAL GEOGRAPHIC

As far as Orwellian dystopias go, Mirror’s Edge’s is pretty cool.

Perhaps we’ll see a sequel reveal at E3 next month. A man can dream.

Some Instagram shots from Mirror’s Edge’s city (it doesn’t actually have a name), I made sure Instagram’s filters didn’t interfere with the beautiful colour scheme too much.

I’ve already started making prints from these, I’m considering taking slide film photos too.

I would love to see a Mirror’s Edge 2, I really feel there’s a lot of potential to the story, style and gameplay of this world.

spasticalactica replied to your photoset: These are the results of an experiment into taking…

Great concept - where would you like to head with this, what game-scapes? And would you be interested in building your own digital environments?

Thanks!

Taking photographs is my way of exploring and testing the bounds of digital environments, and it’s the taking that’s an important part of the experience, it crystallises part of the realism of these spaces for me, as does developing film and printing photos. It all adds tangibility, and it’s a great way to play games too!

At the moment I’m interested in getting at some of the photographic styles and techniques that haven’t yet seen action in virtual photography, as well as what styles and techniques can be created through the manipulation of these virtual spaces.

I could try that kind of constructed reality photography, where I made the scenes I wanted to photograph, but if I made my own digital environments it would only be to take them apart and I’d probably want to use them for something other than photography.

These are the results of an experiment into taking black and white film photographs of GTA IV’s Liberty City, the photos ended up really underexposed and I had to ratchet up the contrast to be able to see anything.

But I like them, analog photos of a digital city, I wonder anyone would notice if these were framed and placed on the wall of a New York cafĂ©…

I turned some of my JSRF photos into Polaroid-style prints for an art project I’m currently working on, something interesting to me about spaces that aren’t really spaces, photographed with a retro camera that isn’t really a retro camera, appearing on Polaroids that aren’t really Polaroids.
Anyway, sorry for the lack of activity of late, many more photos are on the way and I’ll be posting more of my project too.

I turned some of my JSRF photos into Polaroid-style prints for an art project I’m currently working on, something interesting to me about spaces that aren’t really spaces, photographed with a retro camera that isn’t really a retro camera, appearing on Polaroids that aren’t really Polaroids.

Anyway, sorry for the lack of activity of late, many more photos are on the way and I’ll be posting more of my project too.

yaoguai asked: More... :(

Some new stuff will be coming very soon, I just need to pick the best ones.

People seemed to really like the Jet Set Radio Future photos I posted a while back, so when I was looking over all the shots I’d taken and came across these ones that I hadn’t shared, well…

I think I’ve posted more JSRF than anything else so far, just goes to show what a 10-year-old game can produce.

An offshoot of my Mineton City visit, some abstract shots I thought I’d share with you.

I started seeing some strange effects when I was toying with the graphics settings and fog depth in Minecraft, rather than set it back to something ‘usable’, I pushed it right to the low end instead.

The shots remind me of the bits in Assassin’s Creed where you ‘desynchronise’, causing the memory of a beautiful classical city to collapse, exposing the digital system supporting it.

They also remind me of the work of Robert Overweg, one of my favourite virtual photographers, I think there’s a lot of potential for producing glitch art and the like in these kind of environments.

More shots from Minecraft, this time I decided to play tourist on a user-created map, 'Mineton' by Frossa, a beautiful, early 20th-century-themed place, walking around there felt like visiting a quiet Scandinavian town by the sea.

Once again, I used 'Sonic Ether's Unbelievable Shaders' to get those amazing dynamic shadows that really make Minecraft come alive.

I recently started an art project where I’m looking at reality and virtual reality, these two spaces where I spend most of my time, bringing them together in interesting ways. With that in mind, I added in some light leak effects to try give the images a sense of realism and tangibility (I even printed a couple of the shots onto glossy paper so I could feel them), they also fit with the vintage style of the map.

I’m not sure if I made the effect as good as it could be, certainly not as good as the real thing, hmm, capturing digital spaces with an analogue camera, a role reversal I may have to try…

A few shots I took in Minecraft, using the brilliant Jolicraft texture pack and the ‘Sonic Ether’s Unbelievable Shaders’ mod.

I’m toying with the idea of taking more shots, what do you folks think? Has Minecraft been done to death? Any Minecraft maps that you think would make for great photographs?